Mechanics: worker placement, follow, contracts, variable player powers, delayed pick-up-and-deliver. Players compete as expedition leaders; they collect natural and cultural treasures in the explored area (in the prototype: the Amazon jungle) and then deliver them, through agents, to museums, zoos or press outlets in order to earn prestige points and revenues. From the latter, they have to cover the costs of the expedition itself.
Mechanics: Tile placement, hexagon grid coverage, contracts, rondel. By placing selected tiles on the board, a complete visual design takes shape. Stylish solutions and contract performance give bonus points.
Family card game.
Mechanics: Set collection. The goal is to collect and pair matching pieces. Sets (in the prototype: attire) made up of different or identical elements are worth points. The game can also be played as solitaire.
Mechanics: Resource management, commodity speculation, contracts. The aim of the players is to accumulate as much money as possible by purchasing, selling and converting valuable goods (in the prototype: in a caravan camp).
Mechanics: Set collection, contracts, dice pool. Players (in the prototype: pilgrims) compete to explore the modular board step by step, gathering resources and using them to raise the cost of their journey and reach the remote destination.
Arsene Lupin’s Legacy (working title)
Mechanics: Semi-cooperative, scenario-mission-campaign game mode, programmed movement. In the prototype, placed in a Steampunk world, master thieves join forces to tackle increasingly challenging missions, but they all have a personal goal as well: to collect points and some loot. The game is expected to be released under the title Winie Langton és a mestertolvajok (Winie Langton and the Master Thieves) in Hungary.
Mechanics: Simulation, resource management, market. Action drafting, follow. The prototype of this highly thematic game guides players through the processes of wine production, from season to season.
The Zoo Project
Mechanics: tile placement, resource management, action points, plus a special dual action selection rondel are among the game’s most important mechanics. It is a competitive game, but everyone is working on the same project, allowing for high interactivity.
Mechanics: worker placement with variable worker types, resource management, commodity speculation, contracts. Players fulfil orders through a complex production process from the excavation of raw material to the finished products.
Mechanics: cooperative game, tile placement, deck building, dice pool. After completing the first part of the mission ( in the prototype: an adventurous exploration), the double-sided game board is turned over, thus the mission continues in a new location.
Mechanics: Tile placement, resource management, set collection. Competitive game in which players build the same city. Cleverly positioned tiles give bonuses.
Mechanics: Card-driven programmed movement, resource management. The object of the game is to be the first to assemble a structure through a multi-step workflow with remotely controlled robots, whose movement is hindered by various obstacles all around the place.
Family race game, even for younger players.
Mechanics: progress is card-driven, but victory depends on players’ scores gained by overcoming obstacles. Plenty of decisions, high luck factor.
Lanterns of Chunking
Mechanics: Cooperative game, variable player powers, pick-up-and-deliver, card-driven movement – where the cards determine not only the direction, but also the method of movement to avoid dangers. The objective is to acquire an object with clever tactics and collaboration, hidden in a hard-to-access location.
Mechanics: worker placement with dice workers, rondel, resource management, commodity speculation, industrial process from extraction of raw materials through processing to the final product; contracts (in the prototype: making jewelry by order).
Family race game, even for smaller children.
Mechanics: Card-driven movement, bonuses at certain points of the track. The first player to reach the finish line wins the game.